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Jason Friedman's literature database Displays records where serial is equal to 42 2024-04-26T15:46:30+00:00 Jason Friedman's literature database write.to.jason@gmail.com https://refbase.nfshost.com/ Web Reference Database (http://refbase.sourceforge.net) https://refbase.nfshost.com/img/favicon.ico https://refbase.nfshost.com/img/logo.png https://refbase.nfshost.com/show.php?where=serial%20%3D%2042&exportType=xml&submit=Export&exportFormat=Atom%20XML 1 1 1 https://refbase.nfshost.com/show.php?record=42 <div xmlns="http://www.w3.org/1999/xhtml">Virtual Reality Versus Conventional Treatment of Reaching Ability in Chronic Stroke: Clinical Feasibility Study</div> 2013-01-30T08:34:07+00:00 2013-01-30T08:25:17+00:00 Jason Friedman
Mindy F. Levin, Osnat Snir, Dario G. Liebermann, Harold Weingarden, & Patrice L. Weiss. (2012). Virtual Reality Versus Conventional Treatment of Reaching Ability in Chronic Stroke: Clinical Feasibility Study. Neurology and Therapy, 1(3), 1–15.
Introduction The objective of this study was to evaluate the potential of exercises performed in a 2D video-capture virtual reality (VR) training environment to improve upper limb motor ability in stroke patients compared to those performed in conventional therapy. Methods A small sample randomized control trial, in an outpatient rehabilitation center with 12 patients with chronic stroke, aged 33–80 years, who were randomly allocated to video-capture VR therapy and conventional therapy groups. All patients participated in four clinical evaluation sessions (pre-test 1, pre-test 2, post-test, follow-up) and nine 45-minute intervention sessions over a 3-week period. Main outcomes assessed were Body Structure and Function (impairment: Fugl–Meyer Assessment [FMA]; Composite Spasticity Index [CSI]; Reaching Performance Scale for Stroke), Activity (Box and Blocks; Wolf Motor Function Test [WMFT]), and Participation (Motor Activity Log) levels of the International Classification of Functioning. Results Improvements occurred in both groups, but more patients in the VR group improved upper limb clinical impairment (FMA, CSI) and activity scores (WMFT) and improvements occurred earlier. Patients in the VR group also reported satisfaction with the novel treatment. Conclusions The modest advantage of VR over conventional training supports further investigation of the effect of video-capture VR or VR combined with conventional therapy in larger-scale randomized, more intense controlled studies.
Virtual Reality Versus Conventional Treatment of Reaching Ability in Chronic Stroke: Clinical Feasibility Study Mindy F. Levin Osnat Snir Dario G. Liebermann Harold Weingarden Patrice L. Weiss info:doi/10.1007/s40120-012-0003-9 openurl:?ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fhttps%3A%2F%2Frefbase.nfshost.com%2F&genre=article&atitle=Virtual%20Reality%20Versus%20Conventional%20Treatment%20of%20Reaching%20Ability%20in%20Chronic%20Stroke%3A%20Clinical%20Feasibility%20Study&title=Neurology%20and%20Therapy&date=2012&volume=1&issue=3&spage=1&epage=15&aulast=Mindy%20F.%20Levin&au=Osnat%20Snir&au=Dario%20G.%20Liebermann&au=Harold%20Weingarden&au=Patrice%20L.%20Weiss&id=info%3Adoi%2F10.1007%2Fs40120-012-0003-9&sid=refbase%3AJF citekey:MindyF.Levin_etal2012 Mindy F. Levin, Osnat Snir, Dario G. Liebermann, Harold Weingarden, & Patrice L. Weiss. (2012). Virtual Reality Versus Conventional Treatment of Reaching Ability in Chronic Stroke: Clinical Feasibility Study. Neurology and Therapy, 1(3), 1-15. 2012 JournalArticle text file:https://refbase.nfshost.com/files/mindyflevin/2012/42_MindyF.Levin2012.pdf Neurology and Therapy 2012 1 3 1 15