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Author |
Merdler, T.; Liebermann, D.G.; Levin, M.F.; Berman, S. |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Arm-plane representation of shoulder compensation during pointing movements in patients with stroke |
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Journal Article |
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Year |
2013 |
Publication |
Journal of Electromyography and Kinesiology : Official Journal of the International Society of Electrophysiological Kinesiology |
Abbreviated Journal |
J Electromyogr Kinesiol |
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23 |
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4 |
Pages |
938–947 |
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Keywords |
Kinematics; Arm movement; Rehabilitation |
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Abstract |
Improvements in functional motor activities are often accompanied by motor compensations to overcome persistent motor impairment in the upper limb. Kinematic analysis is used to objectively quantify movement patterns including common motor compensations such as excessive trunk displacement during reaching. However, a common motor compensation to assist reaching, shoulder abduction, is not adequately characterized by current motion analysis approaches. We apply the arm-plane representation that accounts for the co-variation between movements of the whole arm, and investigate its ability to identify and quantify compensatory arm movements in stroke subjects when making forward arm reaches. This method has not been previously applied to the analysis of motion deficits. Sixteen adults with right post-stroke hemiparesis and eight healthy age-matched controls reached in three target directions (14 trials/target; sampling rate: 100Hz). Arm-plane movement was validated against endpoint, joint, and trunk kinematics and compared between groups. In stroke subjects, arm-plane measures were correlated with arm impairment (Fugl-Meyer Assessment) and ability (Box and Blocks) scores and were more sensitive than clinical measures to detect mild motor impairment. Arm-plane motion analysis provides new information about motor compensations involving the co-variation of shoulder and elbow movements that may help to understand the underlying motor deficits in patients with stroke. |
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Department of Industrial Engineering and Management, Ben-Gurion University of the Negev, Beer-Sheva, Israel |
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1050-6411 |
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PMID:23566477 |
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69 |
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Author |
Melzer, I.; Liebermann, D.G.; Krasovsky, T.; Oddsson, L.I.E. |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Cognitive load affects lower limb force-time relations during voluntary rapid stepping in healthy old and young adults |
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Journal Article |
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Year |
2010 |
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The Journals of Gerontology. Series A, Biological Sciences and Medical Sciences |
Abbreviated Journal |
J Gerontol A Biol Sci Med Sci |
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65 |
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4 |
Pages |
400-406 |
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*Accidental Falls; Adult; Aged; Aged, 80 and over; Aging/*physiology; Attention/physiology; Cognition/*physiology; Gait/*physiology; Humans; Postural Balance/*physiology; Reaction Time |
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BACKGROUND: Quick step execution may prevent falls when balance is lost; adding a concurrent task delays this function. We investigate whether push-off force-time relations during the execution of rapid voluntary stepping is affected by a secondary task in older and young adults. METHODS: Nineteen healthy older adults and 12 young adults performed rapid voluntary stepping under single- and dual-task conditions. Peak power, peak force, and time to peak force during preparatory and swing phases of stepping were extracted from center of pressure and ground reaction force data. RESULTS: For dual-task condition compared with single-task condition, older adults show a longer time to reach peak force during the preparation and swing phases compared with young adults (approximately 25% vs approximately 10%, respectively). Peak power and peak force were not affected by a concurrent attention-demanding task. CONCLUSION: Older adults have difficulty allocating sufficient attention for fast muscle recruitment when concurrently challenged by an attention-demanding task. |
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Department of Physical Therapy, Faculty of Health Sciences, Ben-Gurion University of the Negev, Beer-Sheva, Israel |
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1079-5006 |
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PMID:19939911 |
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50 |
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Biess, A.; Liebermann, D.G.; Flash, T. |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
A computational model for redundant human three-dimensional pointing movements: integration of independent spatial and temporal motor plans simplifies movement dynamics |
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Journal Article |
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2007 |
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The Journal of Neuroscience : the Official Journal of the Society for Neuroscience |
Abbreviated Journal |
J Neurosci |
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27 |
Issue ![sorted by Issue field, ascending order (up)](img/sort_asc.gif) |
48 |
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13045-13064 |
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Analysis of Variance; Arm/physiology; Biomechanics; *Computer Simulation; Humans; *Models, Biological; Movement/*physiology; *Nonlinear Dynamics; Posture/physiology; Psychomotor Performance/*physiology; Range of Motion, Articular/physiology; Reaction Time/physiology; Space Perception/*physiology; Time Factors; Torque |
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Few computational models have addressed the spatiotemporal features of unconstrained three-dimensional (3D) arm motion. Empirical observations made on hand paths, speed profiles, and arm postures during point-to-point movements led to the assumption that hand path and arm posture are independent of movement speed, suggesting that the geometric and temporal properties of movements are decoupled. In this study, we present a computational model of 3D movements for an arm with four degrees of freedom based on the assumption that optimization principles are separately applied at the geometric and temporal levels of control. Geometric properties (path and posture) are defined in terms of geodesic paths with respect to the kinetic energy metric in the Riemannian configuration space. Accordingly, a geodesic path can be generated with less muscular effort than on any other, nongeodesic path, because the sum of all configuration-speed-dependent torques vanishes. The temporal properties of the movement (speed) are determined in task space by minimizing the squared jerk along the selected end-effector path. The integration of both planning levels into a single spatiotemporal representation simplifies the control of arm dynamics along geodesic paths and results in movements with near minimal torque change and minimal peak value of kinetic energy. Thus, the application of Riemannian geometry allows for a reconciliation of computational models previously proposed for the description of arm movements. We suggest that geodesics are an emergent property of the motor system through the exploration of dynamical space. Our data validated the predictions for joint trajectories, hand paths, final postures, speed profiles, and driving torques. |
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Department of Mathematics, Weizmann Institute of Science, 76100 Rehovot, Israel. armin.biess@weizmann.ac.il |
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0270-6474 |
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PMID:18045899 |
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35 |
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Author |
Berman, S.; Liebermann, D.G.; McIntyre, J. |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Constrained Motion Control on a Hemispherical Surface – Path Planning |
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Journal Article |
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2014 |
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Journal of Neurophysiology |
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J Neurophysiol |
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111 |
Issue ![sorted by Issue field, ascending order (up)](img/sort_asc.gif) |
5 |
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954-968 |
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Constrained motion; geodesics; path planning |
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Surface-constrained motion, i.e., motion constraint by a rigid surface, is commonly found in daily activities. The current work investigates the choice of hand paths constrained to a concave hemispherical surface. To gain insight regarding the paths and their relationship with task dynamics, we simulated various control policies. The simulations demonstrated that following a geodesic path is advantageous not only in terms of path length, but also in terms of motor planning and sensitivity to motor command errors. These stem from the fact that the applied forces lie in a single plane (that of the geodesic path itself). To test whether human subjects indeed follow the geodesic, and to see how such motion compares to other paths, we recorded movements in a virtual haptic-visual environment from eleven healthy subjects. The task was comprised of point-to-point motion between targets at two elevations (30 degrees and 60 degrees ). Three typical choices of paths were observed from a frontal plane projection of the paths: circular arcs, straight lines, and arcs close to the geodesic path for each elevation. Based on the measured hand paths, we applied k-means blind separation to divide the subjects into three groups and compared performance indicators. The analysis confirmed that subjects who followed paths closest to the geodesic produced faster and smoother movements, compared to the others. The 'better' performance reflects the dynamical advantages of following the geodesic path, as shown by the simulations, and may also reflect invariant features of the control policies used to produce such a surface-constrained motion. |
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Ben-Gurion University of the Negev |
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0022-3077 |
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PMID:24259548 |
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72 |
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Author |
Liebermann, D.G.; Berman, S.; Weiss, P.L.T.; Levin, M.F. |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Kinematics of reaching movements in a 2-d virtual environment in adults with and without stroke |
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Journal Article |
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Year |
2012 |
Publication |
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society |
Abbreviated Journal |
IEEE Trans Neural Syst Rehabil Eng |
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20 |
Issue ![sorted by Issue field, ascending order (up)](img/sort_asc.gif) |
6 |
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778-787 |
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Virtual reality environments are increasingly being used for upper limb rehabilitation in poststroke patients. Our goal was to determine if arm reaching movements made in a 2-D video-capture virtual reality environment are similar to those made in a comparable physical environment. We compared arm and trunk kinematics for reaches made with the right, dominant arm to three targets (14 trials per target) in both environments by 16 adults with right poststroke hemiparesis and by eight healthy age-matched controls. Movement kinematics were recorded with a three-camera optoelectronic system at 100 samples/s. Reaching movements made by both control and stroke subjects were affected by viewing the targets in the video-capture 2-D virtual environment. Movements were slower, shorter, less straight, less accurate and involved smaller ranges of shoulder and elbow joint excursions for target reaches in the virtual environment compared to the physical environment in all subjects. Thus, there was a decrease in the overall movement quality for movements made in the 2-D virtual environment. This suggests that 2-D video-capture virtual reality environments should be used with caution when the goal of the rehabilitation program is to improve the quality of movement patterns of the upper limb. |
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1534-4320 |
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PMID:22907972 |
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28 |
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Permanent link to this record |