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Author Liebermann, D.G.; Franks I.M. openurl 
  Title Video-feedback and information technologies Type Book Chapter
  Year 2008 Publication Essentials of notational analysis Abbreviated Journal  
  Volume Issue Pages  
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  Corporate Author Thesis  
  Publisher E & FN Spon Pub Place of Publication Editor I.M. Franks; M. Hughes  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes Approved no  
  Call Number Serial 48  
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Author Mindy F. Levin; Osnat Snir; Dario G. Liebermann; Harold Weingarden; Patrice L. Weiss pdf  doi
openurl 
  Title Virtual Reality Versus Conventional Treatment of Reaching Ability in Chronic Stroke: Clinical Feasibility Study Type Journal Article
  Year 2012 Publication Neurology and Therapy Abbreviated Journal  
  Volume 1 Issue 3 Pages 1-15  
  Keywords  
  Abstract Introduction

The objective of this study was to evaluate the potential of exercises performed in a 2D video-capture virtual reality (VR) training environment to improve upper limb motor ability in stroke patients compared to those performed in conventional therapy.

Methods

A small sample randomized control trial, in an outpatient rehabilitation center with 12 patients with chronic stroke, aged 33–80 years, who were randomly allocated to video-capture VR therapy and conventional therapy groups. All patients participated in four clinical evaluation sessions (pre-test 1, pre-test 2, post-test, follow-up) and nine 45-minute intervention sessions over a 3-week period. Main outcomes assessed were Body Structure and Function (impairment: Fugl–Meyer Assessment [FMA]; Composite Spasticity Index [CSI]; Reaching Performance Scale for Stroke), Activity (Box and Blocks; Wolf Motor Function Test [WMFT]), and Participation (Motor Activity Log) levels of the International Classification of Functioning.

Results

Improvements occurred in both groups, but more patients in the VR group improved upper limb clinical impairment (FMA, CSI) and activity scores (WMFT) and improvements occurred earlier. Patients in the VR group also reported satisfaction with the novel treatment.

Conclusions

The modest advantage of VR over conventional training supports further investigation of the effect of video-capture VR or VR combined with conventional therapy in larger-scale randomized, more intense controlled studies.
 
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  Call Number Serial 42  
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Author Goodman, D.; Liebermann, D.G. openurl 
  Title Time-to-contact as a determiner of action: vision and motor control Type Book Chapter
  Year 1992 Publication Vision and Motor Control Abbreviated Journal  
  Volume Issue Pages 335-349  
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  Publisher Elsevier Pub. Co Place of Publication Amsterdam, Holland Editor D. Elliott; J. Proteau  
  Language Summary Language Original Title  
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  Notes Approved no  
  Call Number Serial 43  
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Author Liebermann, D.G.; Berman, S.; Weingarden H.; Levin, M.F.; Weiss, P.L. doi  openurl
  Title Kinematic features of arm and trunk movements in stroke patients and age-matched healthy controls during reaching in virtual and physical environments Type Conference Article
  Year 2009 Publication Virtual Rehabilitation International Conference Abbreviated Journal  
  Volume Issue Pages 179-184  
  Keywords  
  Abstract Motor performance of stroke patients and healthy individuals was compared in terms of selected kinematic features of arm and trunk movements while subjects reached for visual targets in virtual (VR) and physical (PH) environments. In PH, the targets were placed at an extended arm distance, while in VR comparably placed virtual targets were presented via GestureTek's IREX system. Our goal was to obtain further insights into research methods related to VR-based rehabilitation. Eight right-hemiparetic stroke patients (age =46-87 years) and 8 healthy adults (age =51-73 years) completed 84 reaching movements in VR and PH environments while seated. The results showed that arm and trunk movements differed in the two environments in patients and to a lesser extent in healthy individuals. Arm motion of patients became jerkier in VR, with larger paths and longer movement durations, and presented greater arm torsion (i.e., larger elbow rotations around the hand-shoulder axis). Interestingly, patients also showed a significant reduction of compensatory trunk movements during VR reaching. The findings indicate that when targets were perceived to be beyond hand reach, stroke patients may be less able to estimate 3D virtual target locations obtained from the 2D TV planar displays. This was not the case for healthy participants.  
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  Notes Approved no  
  Call Number Serial 52  
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Author Awasthi, B.; Sowman, P.F.; Friedman, J.; Williams, M.A. pdf  url
doi  openurl
  Title Distinct spatial scale sensitivities for early categorisation of Faces and Places: Neuromagnetic and Behavioural Findings Type Journal Article
  Year 2013 Publication Frontiers in Human Neuroscience Abbreviated Journal  
  Volume 7 Issue 91 Pages  
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  Abstract Research exploring the role of spatial frequencies in rapid stimulus detection and categorisation report flexible reliance on specific spatial frequency bands. Here, through a set of behavioural and magnetoencephalography (MEG) experiments, we investigated the role of low spatial frequency (LSF)(25 cpf) information during the categorisation of faces and places. Reaction time measures revealed significantly faster categorisation of faces driven by LSF information, while rapid categorisation of places was facilitated by HSF information. The MEG study showed significantly earlier latency of the M170 component for LSF faces compared to HSF faces. Moreover, the M170 amplitude was larger for LSF faces than for LSF places, whereas the reverse pattern was evident for HSF faces and places. These results suggest that spatial frequency modulates the processing of category specific information for faces and places.  
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  Series Volume Series Issue Edition  
  ISSN 1662-5161 ISBN Medium  
  Area Expedition Conference  
  Notes Approved no  
  Call Number Serial 67  
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