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Author Raveh, E.; Portnoy, S.; Friedman, J. pdf  url
doi  openurl
  Title Adding vibrotactile feedback to a myoelectric-controlled hand improves performance when online visual feedback is disturbed Type Journal Article
  Year 2018 Publication Human Movement Science Abbreviated Journal (up) Hum Mov Sci  
  Volume 58 Issue Pages 32-40  
  Keywords Myoelectric prostheses; Sensorimotor control; Upper limb amputation; Visual feedback  
  Abstract We investigated whether adding vibrotactile feedback to a myoelectric-controlled hand, when visual feedback is disturbed, can improve performance during a functional test. For this purpose, able-bodied subjects, activating a myoelectric-controlled hand attached to their right hand performed the modified Box & Blocks test, grasping and manipulating wooden blocks over a partition. This was performed in 3 conditions, using a repeated-measures design: in full light, in a dark room where visual feedback was disturbed and no auditory feedback – one time with the addition of tactile feedback provided during object grasping and manipulation, and one time without any tactile feedback. The average time needed to transfer one block was measured, and an infrared camera was used to give information on the number of grasping errors during performance of the test. Our results show that when vibrotactile feedback was provided, performance time was reduced significantly, compared with when no vibrotactile feedback was available. Furthermore, the accuracy of grasping and manipulation was improved, reflected by significantly fewer errors during test performance. In conclusion, adding vibrotactile feedback to a myoelectric-controlled hand has positive effects on functional performance when visual feedback is disturbed. This may have applications to current myoelectric-controlled hands, as adding tactile feedback may help prosthesis users to improve their functional ability during daily life activities in different environments, particularly when limited visual feedback is available or desirable.  
  Address Physical Therapy Department, Sackler Faculty of Medicine, Tel Aviv University, Israel. Electronic address: jason@post.tau.ac.il  
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  ISSN 0167-9457 ISBN Medium  
  Area Expedition Conference  
  Notes PMID:29353091 Approved no  
  Call Number Serial 88  
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Author Cantergi, D.; Awasthi, B.; Friedman, J. pdf  url
doi  openurl
  Title Moving objects by imagination? Amount of finger movement and pendulum length determine success in the Chevreul pendulum illusion Type Journal Article
  Year 2021 Publication Human Movement Science Abbreviated Journal (up) Human Movement Science  
  Volume 80 Issue Pages 102879  
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  Notes Approved no  
  Call Number Serial 111  
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Author Liebermann, D.G.; Berman, S.; Weiss, P.L.T.; Levin, M.F. url  doi
openurl 
  Title Kinematics of reaching movements in a 2-d virtual environment in adults with and without stroke Type Journal Article
  Year 2012 Publication IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society Abbreviated Journal (up) IEEE Trans Neural Syst Rehabil Eng  
  Volume 20 Issue 6 Pages 778-787  
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  Abstract Virtual reality environments are increasingly being used for upper limb rehabilitation in poststroke patients. Our goal was to determine if arm reaching movements made in a 2-D video-capture virtual reality environment are similar to those made in a comparable physical environment. We compared arm and trunk kinematics for reaches made with the right, dominant arm to three targets (14 trials per target) in both environments by 16 adults with right poststroke hemiparesis and by eight healthy age-matched controls. Movement kinematics were recorded with a three-camera optoelectronic system at 100 samples/s. Reaching movements made by both control and stroke subjects were affected by viewing the targets in the video-capture 2-D virtual environment. Movements were slower, shorter, less straight, less accurate and involved smaller ranges of shoulder and elbow joint excursions for target reaches in the virtual environment compared to the physical environment in all subjects. Thus, there was a decrease in the overall movement quality for movements made in the 2-D virtual environment. This suggests that 2-D video-capture virtual reality environments should be used with caution when the goal of the rehabilitation program is to improve the quality of movement patterns of the upper limb.  
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  ISSN 1534-4320 ISBN Medium  
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  Notes PMID:22907972 Approved no  
  Call Number Serial 28  
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Author Krasovsky, T.; Keren-Capelovitch, T.; Friedman, J.; Weiss, P.L. pdf  url
doi  openurl
  Title Self-feeding kinematics in an ecological setting: typically developing children and children with cerebral palsy Type Journal Article
  Year 2021 Publication IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society Abbreviated Journal (up) IEEE Trans Neural Syst Rehabil Eng  
  Volume 29 Issue Pages 1462-1469  
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  Abstract Assessment of self-feeding kinematics is seldom performed in an ecological setting. In preparation for development of an instrumented spoon for measurement of self-feeding in children with cerebral palsy (CP), the current work aimed to evaluate upper extremity kinematics of self-feeding in young children with typical development (TD) and a small, age-matched group of children with CP in a familiar setting, while eating with a spoon. METHODS: Sixty-five TD participants and six children diagnosed with spastic CP, aged 3-9 years, fed themselves while feeding was measured using miniature three-dimensional motion capture sensors (trakStar). Kinematic variables associated with different phases of self-feeding cycle (movement time, curvature, time to peak velocity and smoothness) were compared across age-groups in the TD sample and between TD children and those with CP. RESULTS: Significant between-age group differences were identified in movement times, time to peak velocity and curvature. Children with CP demonstrated slower, less smooth self-feeding movements, potentially related to activity limitations. CONCLUSIONS: The identified kinematic variables form a basis for implementation of self-feeding performance assessment in children of different ages, including those with CP, which can be deployed via an instrumented spoon.  
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  Notes PMID:34280104 Approved no  
  Call Number Serial 110  
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Author Thorpe, A.; Friedman, J.; Evans, S.; Nesbitt, K.; Eidels, A. pdf  url
doi  openurl
  Title Mouse Movement Trajectories as an Indicator of Cognitive Workload Type Journal Article
  Year 2022 Publication International Journal of Human-Computer Interaction Abbreviated Journal (up) International Journal of Human-Computer Interaction  
  Volume 38 Issue 15 Pages 1464-1479  
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  Abstract Assessing the cognitive impact of user interfaces is a shared focus of human-computer interaction researchers and cognitive scientists. Methods of cognitive assessment based on data derived from the system itself, rather than external apparatus, have the potential to be applied in a range of scenarios. The current study applied methods of analyzing kinematics to mouse movements in a computer-based task, alongside the detection response task, a standard workload measure. Sixty-five participants completed a task in which stationary stimuli were tar;geted using a mouse, with a within-subjects factor of task workload based on the number of targets to be hovered over with the mouse (one/two), and a between-subjects factor based on whether both targets (exhaustive) or just one target (minimum-time) needed to be hovered over to complete a trial when two targets were presented. Mouse movement onset times were slower and mouse movement trajectories exhibited more submovements when two targets were presented, than when one target was presented. Responses to the detection response task were also slower in this condition, indicating higher cognitive workload. However, these differences were only found for participants in the exhaustive condition, suggesting those in the minimum-time condition were not affected by the presence of the second target. Mouse movement trajectory results agreed with other measures of workload and task performance. Our findings suggest this analysis can be applied to workload assessments in real-world scenarios.  
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  ISSN 1044-7318 ISBN Medium  
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  Notes Approved no  
  Call Number Serial 117  
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